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54 Game Reviews

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I was skeptical at first...

...but this is truly awesome! Graphics were good, sound loops were well selected, and the coding was amazing. Plus, this was totally original! The dancing banana sprite was hilarious.

One thing I'd wish you'd tweak. Every time you use the move/rotate/resize tool, it resets it to move. I think it'd be more convenient if it stayed on the tool that you were using. Keep up the good work, I hope to see more random gadgets from you in the future!

Okay

Um, it was okay. The coding was pretty good, but a little glitchy, The 3d-slightly-overhead-view lets you see all the blocks, but makes it hard to tell exactly which block you're standing on. Also, the mario party games were made especially with multiplayer in mind. Playing this game by yourself is kinda boring.

You might want to make more minigames for a bigger, Mario Party-style flash game. Good luck.

Come to think of it...

I HAVE wondered what Link would look like as a transformer ;) That was actually pretty funny. It was much more original than the standard dressup game. The objects were well drawn.

I thought it was a little annoying that things turned white when you moused over them, but that's just me. Keep up the good work.

madarkwasp responds:

Heh, who wouldn't wanna see Link dressed up as Prime? :P
Don't worry about the annoying white crap, I meant to make it the third frame when it turned white. Peace!

Alright...

Gameplay was okay, nothing new and not much replay value. The premise was worth a few chuckles though. You should have different levels where the objects fall faster in each stage. Also add different items, each worth more/less, etc. When you "win" it just displays your score. It doesn't even stop the food from falling.

This games alright, but there's not a whole lot of potential left in it. I suggest moving on to a different project. Good luck.

Pretty good

Not too much for replay value though. Add different targets, locations, weapons, etc. to make it more interesting. You should be able to shoot parts of the scenery too (windows, boxes, etc.) Good luck.

Okay for a beta

If the final version has what you say it will have, it should be pretty good. The only thing that I think is ridiculous is that you can't die. The enemy doesn't shoot at you, he can't ram you, and all he does is glare. If you run out of ammo, both of you just glare at each other until time runs out and you lose. You should have some sort of unlimited use weapon, just so that you can't run out of ammo. Add some music and for goodness sake, let me aim!

Other than that, it shows promise. Good luck.

Very nice

I look forward to the full version. This little demo was entertaining and addictive. The different levels could have obstacles and be in rooms that aren't always square. Keep up the good work, us dial-up users appreciate the small filesize.

Definite potential

This was a smooth battle engine that showed promise. One small thing, I got taken down to 0HP, but I didn't die until a turn later. You might want to check the action script for that. Don't let people like Maggotman7 discourage you. He is exactly what his name implies. I look forward to a full game, but this is where many flash makers get hung up. There are quite a few RPG battle engine submissions, but few full RPGs. Good luck, I hope to see your finished product.

Looks promising

I'm sure you've got all sorts of features in mind like opponents, multiplayer capabilities, powerups, timers, etc. You could make it so that you earn money by winning races or doing tricks or something, then use it to upgrade you bike.

Also, the collision detection seemed a bit glitchy. The drawn road is wider than you can actually travel. I look forward to the completed version.

Not bad,

but looks like a slightly modified tutorial. Add sound effects and change the background music. Don't let the ship scroll off the left side of the screen. It also felt weird firing not one, but two shots. Since they went through all enemies and often fired in a row, the second one didn't really do much. Add different enemies, weapons, etc. and you'll be in pretty good shape. Good luck.

I've learned a lot about animation and programming over the years, but wish I had more time to practice...

Age 38, Male

Software Engineer

UC Irvine

California

Joined on 3/29/03

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