00:00
00:00
View Profile NeeKnight

54 Game Reviews

9 w/ Responses

2 reviews are hidden due to your filters.

Way to easy

Way to simple, way to easy. You'll need to add something unique if you're to make a successful snake game. jonthomson already pointed out the main flaws with this game, so I won't repeat them. I suggest that you try making a more original game instead of remaking old-school ones. Good luck.

Jerk

That was a pretty bad game with pretty poor taste. What are you, French? No, not even the French would stoop this low. I mean, you submitted it on 9-11 (you do realize what happened on 9-11-01, right?). If you spent more time on it, it could be okay. It might be better received if you used targets in OTHER countries and submitted it at a different time.

"build a house???"

What was this, a tutorial taken straight from Flashkit.com with altered graphics?

Interesting

Limited replay value, but impressive actionscripting. I'm sure others are wondering as well, but did you code that yourself?

It would be awesome if you can find a way to integrate this into some greater movie/game. Good Luck.

Insane-Fan responds:

"but did you code that yourself?"
yes and no....

me and several mates have been working on this for a while. they'd deserve as much cred as me for this :D

Okay

It really needs sound. How can you kill Kenny without having someone yell "Oh my God! You..." The stabbing scene caused problems because it hid the mouse and didn't re-show it when you returned to the main menu. The main menu animation is a bit too slow. Add some more deaths too. Good luck.

Not bad

It was an okay beta, but you need to make a full game. I've seen lots of battle engines, but very few full RPGs. Of course, those RPGs are simply awesome. The menu-opening animation is cool, but needs to play faster. Anyway, keep up the good work, I hope to see the full version soon.

Not what I expected...

but better than I had expected as well. That was really funny. Much different from the standard madlibs game. I was a little skeptical at first. The madlibs part seemed a bit weak until I realized what was going on. My sport was "fencing," so it kinda made sense. Keep up the good work.

TeknoGames responds:

Cool. Fencing is a very cool sport. It is very unique.

That was funny...but strangely disturbing

Keep up the good work. I'm glad you had the tact to include the leaf!

Awesome!

That was an intense shooter. I would just add a crosshair and a few more enemy types, if the filesize can handle it (which I doubt). Maybe multiple difficulty levels. Keep up the good work!

Hey, it's Ether!

I remember her from your "Naked With Apes" series(which I thought was hilarious). I thought this was a pretty good game. Still playing level 2, and I wish I could shoot down enemy missiles.

The coding was very nice, and background graphics were really good too. I would have liked to see some powerups and stuff, as well as a little variety in enemy ship design. Those polygon things from level 1 were just silly. Also, are there supposed to be passwords at the end of the level?

Keep up the good work, I look forward to seeing more good flashes from you.

I've learned a lot about animation and programming over the years, but wish I had more time to practice...

Age 38, Male

Software Engineer

UC Irvine

California

Joined on 3/29/03

Level:
34
Exp Points:
12,697 / 12,830
Exp Rank:
2,204
Vote Power:
7.57 votes
Rank:
Pvt. First Class
Global Rank:
2,304
Blams:
2,623
Saves:
1,179
B/P Bonus:
20%
Whistle:
Normal
Medals:
183
Supporter:
2y 3d